Saturday, September 27, 2008

Sound Design

Foley/Sound FX
Sound is KEY. The believability of X will be made up of 50% visual, and 50% audio. Every movement of X, however slight, must be accompanied by some sort of mechanical sound, whether a wurr, buzz, squeak or scrape. All the sound effects for X will be used to illustrate his movement. X does not communicate through voice or beeps, this isn’t a C-3PO or R2-D2. He communicates through his body movements, which need to have the sound of machinery working inside of him, little motors buzzing or gears turning.

Music
Music and the absence of music will play a very important role, but not an overly present one. Music will serve the scene, not itself. I hear the music as more a traditional type score—strings, woodwinds, percussion (whether its recorded with real instruments is not important), but underneath these elements would be low, bass synthesizers, along with other “techno” type of highlights--Mechanic within the natural.

--Geoff

No comments: